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Source, posted 2010-05-25

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Avatar BillHenn on 2010-05-30

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Explains how to write pixel shaders for the Microsoft Silverlight and WPF platform with HLSL, as well as how to write an extensible Silverlight application for shader demos.
"A shader is a rather small program, a so-called kernel function, typically executed in parallel for each data element. Pixel shaders, for example, are executed for each pixel of a bitmap, and therefore used to implement per-pixel effects. This introductory article will explain how to write pixel shaders for Silverlight and WPF, what tools should be used, and how to work with the tools. Furthermore, it will show how to build an extensible Silverlight shader application."
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